tarkov fragmentation chance

Escape from Tarkov Wiki is a FANDOM Games Community. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. For more information, please see our is still fragmentation chance doing nothing?? While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. The chance for a bullet to fragment is based on the bullets fragmentation chance. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. This effect was shown in a developer video. (LogOut/ So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Has the double-clicking issue on the GPW been eliminated? Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Started 37 minutes ago, By So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Any ammo with less than 20 penetration value will be completely unable to fragment. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Ricochet. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. New comments cannot be posted and votes cannot be cast. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. They assume reading comprehension. Is it even implemented into the game ? Crazy, that. An excerpt from our latest episode on the Pogcast!! Clear editor. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Got it. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. New comments cannot be posted and votes cannot be cast. For Escape From Tarkov Information and Game Mechanics. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. ALL RIGHTS RESERVED. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. You can see what parts of the body are protected when you inspect the armor. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Is this shit normal? I noticed that slug had actually a solid 100% chance of fragmentation. Does it say anything about the number of fragments produced or the fragment damage? Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Is this shit normal? If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. most of the time. The chance is then rolled to determine whether or not the bullet penetrates. What do you think needs to be done, or is it working as intended? The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. By If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Is this shit normal? If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? To your knowledge, is that possible? Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. May someone explain me how it works please ? Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? The head hitbox is split into 5 protection zones, each correlating with an angle of impact. This could also give weaker ammo a chance to fight against . Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. zeesnippy Upload or insert images from URL. Powered by Invision Community. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Privacy Policy. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. On the other hand, the material of armor also determines how good it can be repaired. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Your link has been automatically embedded. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Pasted as rich text. You cannot paste images directly. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Change), You are commenting using your Facebook account. There is no trace of this in the game. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Press question mark to learn the rest of the keyboard shortcuts. JuanCuervo Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I.E. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Create an account to follow your favorite communities and start taking part in conversations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Below that is unzoned head and is always unprotected. Developed by TSNIITOCHMASH in the early 90s. Upvoted. UNBANNED! You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The chance is then rolled to determine whether or not the bullet penetrates. **Assuming all projectiles hit the target on every shot. Started 49 minutes ago, 2023 BATTLESTATE GAMES. If you are using a phone, turn it sideways for a full view. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Manage all your favorite fandoms in one place! Has the issue on the pulsefire haste DPI been solved? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Crafting x1 Leatherman Multitool + x1 Can you test the flesh damage of a fragment as well as how many fragments are produced? Our scientists have tested this. New comments cannot be posted and votes cannot be cast. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. (Namely a patch in 12.6.) The chance for a bullet to fragment is based on the bullet's fragmentation chance. Press question mark to learn the rest of the keyboard shortcuts. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). In honor of my second cake day, here are some of my First pair of Sacais. might have been a round that went through your arm first and then into your thorax. and our Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. 5. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. haha. Meaning a 60/60 armor is calculated as 60/80, or 75%. Table of all calibers and their penetration chance against certain armor classes I'm pretty new to this game. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. If you have an account, sign in now to post with your account. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Am I just getting lucky? Restore formatting, Destructibility is a hidden stat that isnt shown in game, the values are below. Is this simply a case of future proofing? The fragments don't always hit the same spot so that's why it's there.. Please contact the moderators of this subreddit if you have any questions or concerns. Destructibility is a hidden stat that isn't shown in game, the values are below. Change). Cookie Notice So you can abuse this by using high pen, high fragment bullets. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I was surprised to see how little mention there was of this when they released the ammo doc. Be aware of real-life ballistics and projectile hit physics. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. 5625365!kappa Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. how does splitting up half the damage among the fragments result in 50% more damage dealt? Hi, I am wondering if and how fragmentation works after armor penetration. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Only fragmentation after penetration of terrain. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. I'm pretty new to this game. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Notes How does the COO not know how his own game works, honestly. Some examples: Can you see a pattern here? There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. It varies, but is usually around 10-15% less. (LogOut/ If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Ammo: Can be disabled via config. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. Could you add a example equation about armor durability damage? Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Thats why the options for repair are so different. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. This feature is still WIP. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Ive searched but dont see an explanation of the math anywhere. However, it has a high bounce probability on various surfaces. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. answer : no 5 comments 81% Upvoted This thread is archived Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? They play a big role in firefights and often determine the outcomes. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Escape from Tarkov simulates damage to the body and body armor. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". UNBANNED! Press J to jump to the feed. These bullets have the greatest pen/dmg ratio. There's no trace of it in the game files either. Display as a link instead, Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. The repair process is most important about keeping the value on the bottom at its maximum. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta.